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OHAJIKI: Flicking Gesture Recognition with a High Speed Camera



This paper describes a novel interaction technique that recognizes a finger flicking gesture for power adjustment input for a sports game, such as golf swing or hitting. Our system measures speed of the finger motion and direction of the gesture by using a high-speed camera and a high frame rate image processing technique. By using this system, users can adjust power and angle intuitively. We developed a 3D golf game using this interaction technique to provide an intuitive golf swing input.

 


  1. Toshiki Sato, Kentaro Fukuchi, Hideki Koike, OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera, Proc. of Intl. Conf. on Entertainment Computing (ICEC 2006), LNCS 4161, pp.205-210, 2006.


    Toshiki Sato, Kentaro Fukuchi, Hideki Koike, Camera-based Flicking Gesture Recognition and Game Applications, ACM User Interface Software and Technology, demonstration paper, 2006.


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