Publications

7 latest papers

Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideki Koike, Naomi Yamashita, and Hideaki Kuzuoka. 2018. How Display Shapes Affect 360-Degree Panoramic Video Communication. In Proceedings of the 2018 Designing Interactive Systems Conference(DIS '18). ACM, New York, NY, USA, 845-856. (PDF)

Kayo Azuma and Hideki Koike. 2018. A study on gaze guidance using artificial color shifts. In Proceedings of the 2018 International Conference on Advanced Visual Interfaces (AVI '18). ACM, New York, NY, USA, Article 47, 5 pages. (PDF)

Kyosuke Tanaka, Naoya Tochihara, Toshiki Sato, and Hideki Koike. 2018. A real-time image processing framework with an aerial overhead camera for sports. In Proceedings of the 2018 International Conference on Advanced Visual Interfaces (AVI '18). ACM, New York, NY, USA, Article 34, 5 pages. (PDF)

Homare Kon, Hideki Koike: Deep neural networks for cross-modal estimations of acoustic reverberation characteristics from two-dimensional images, the 144th Convention of the Audio Engineering Society (AES2018), 2018.

Dong-Hyun Hwang and Hideki Koike. 2018. ParaPara: Synthesizing Pseudo-2.5D Content from Monocular Videos for Mixed Reality. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18). ACM, New York, NY, USA, Paper LBW608, 6 pages. (PDF)

Shio Miyafuji, Li Zhengqing, Toshiki Sato, Hideki Koike: Qoom: An interactive Omnidirectional Ball Display, 30th ACM User Interface Software and Technology Symposium (UIST2017), pp.599-609, 2017 (PDF).

- Soichiro Toyohara, Shio Miyafuji, Hideki Koike: ARial Texture: Dynamic Projection Mapping on Drone Propellers, IEEE International Symposium on Mixed and Augmented Reality (ISMAR2017), pp.206-211, 2017.(PDF).

6 representative papers

Shio Miyafuji, Li Zhengqing, Toshiki Sato, Hideki Koike: Qoom: An interactive Omnidirectional Ball Display, 30th ACM User Interface Software and Technology Symposium (UIST2017), pp.599-609, 2017 (PDF).

- Toshiki Sato, Jefferson Pardomuan, Yasushi Matoba, Hideki Koike, ClaytricSurface: An Interactive Deformable Display with Dynamic Stiffness Control, IEEE Computer Graphics and Applications, Vol.34, No.3, pp.59-67, May/June, 2014. (PDF)

- Toshiki Sato, Haruko Mamiya, Hideki Koike, Kentaro Fukuchi, PhotoelasticTouch: Transparent Rubbery Tangible Interface using an LCD and Photoelasticity, Proc. on the 22nd Annual ACM Symposium on User Interface Software and Technology (UIST’09), pp.43-50, 2009. (PDF)

Hideki Koike, Wataru Nishikawa, Kentaro Fukuchi, Transparent 2-D Markers on an LCD Tabletop System, ACM Human Factors in Computing Systems (CHI 2009), pp.163-172, 2009. (PDF)

- Kenji Oka, Yoichi Sato, Hideki Koike, Real-time fingertip tracking and gesture recognition, IEEE Computer Graphics and Applications, November/December, pp.64-71,2002. (PDF)  

- Hideki Koike : Fractal Views: A Fractal-Based Method for Controlling Information Display, ACM Trans. on Information Systems, Vol.13, No.3, pp.305-323, 1995. (PDF)