Publications

7 latest papers


1. Shio Miyafuji, Li Zhengqing, Toshiki Sato, Hideki Koike: Qoom: An interactive Omnidirectional Ball Display, 30th ACM User Interface Software and Technology Symposium (UIST2017), pp.599-609, 2017 (PDF).

2. Soichiro Toyohara, Shio Miyafuji, Hideki Koike: ARial Texture: Dynamic Projection Mapping on Drone Propellers, IEEE International Symposium on Mixed and Augmented Reality (ISMAR2017), pp.206-211, 2017.(PDF).

3. Nobuhiro Takahashi, Hideki Koike: SHIN-TAI: A Method for Controlling Characteristics of a Humanoid Robot's Body Using Artificial Muscles and Fats, 26th International Symposium on Robot and Human Interactive Communication (RO-MAN2017), 2017, accepted.

4. Masakazu Nakazawa and Hideki Koike: Synthesizing Fixed Point of Views from a Spinning Omnidirectional Ball Camera, In Proc of the 8th Augmented Human International Conference (AH'17),  Article 32, 5 pages, 2017. (PDF)

5. Shio Miyafuji, Masato Sugasaki, and Hideki Koike. 2016. Ballumiere: Real-Time Tracking and Spherical Projection for High-Speed Moving Balls. In Proceedings of the 2016 ACM on Interactive Surfaces and Spaces (ISS '16). ACM, New York, NY, USA, 33-37. (PDF)

6. Hajime Hata, Hideki Koike, and Yoichi Sato: Visual Guidance with Unnoticed Blur Effect, International Working Conferences on Advanced Visual Interfaces (AVI2016), pp.28-35, Bari, 2016. (PDF).

7. Naoya Tochihara, Toshiki Sato, and Hideki Koike: A Remote Pointing Method with Dynamic C-D Ratio during a Pinching Gesture for Large Tabletop Systems, Human Factors in Computing Systems (CHI2016), alt.chi, 2016. (PDF).


5 representative papers

1. Toshiki Sato, Jefferson Pardomuan, Yasushi Matoba, Hideki Koike, ClaytricSurface: An Interactive Deformable Display with Dynamic Stiffness Control, IEEE Computer Graphics and Applications, Vol.34, No.3, pp.59-67, May/June, 2014. (PDF)

2. Toshiki Sato, Haruko Mamiya, Hideki Koike, Kentaro Fukuchi, PhotoelasticTouch: Transparent Rubbery Tangible Interface using an LCD and Photoelasticity, Proc. on the 22nd Annual ACM Symposium on User Interface Software and Technology (UIST’09), pp.43-50, 2009. (PDF)

3. Hideki Koike, Wataru Nishikawa, Kentaro Fukuchi, Transparent 2-D Markers on an LCD Tabletop System, ACM Human Factors in Computing Systems (CHI 2009), pp.163-172, 2009. (PDF)

4. Kenji Oka, Yoichi Sato, Hideki Koike, Real-time fingertip tracking and gesture recognition, IEEE Computer Graphics and Applications, November/December, pp.64-71,2002. (PDF)  

5. Hideki Koike : Fractal Views: A Fractal-Based Method for Controlling Information Display, ACM Trans. on Information Systems, Vol.13, No.3, pp.305-323, 1995. (PDF)