omnieyeball2: an interactive i/O System For Symmetric 360-Degree Video Communication

We changed the name from OmniGlobe to OmniEyeball2 since there is another system using the name OmniGlobe.

Video communication systems have been suffered from the nar- row field of view. To solve this limitation, one study proposed symmetrical 360° video communication system by combin- ing an omnidirectional camera and a hemispherical display. However, the system still had several issues, e.g., the invis- ibility of hemisphere which was at the opposite side from a user caused the inconvenience of observing the remote en- vironment. To solve these issues, we introduce OmniEyeball2, a novel symmetrical full 360° video communication system which incorporates an omnidirectional camera, a full spherical display, and several visual or interactive techniques. Based on an experiment, we could indicate that our system is effec- tive in reducing the inconvenience of observing the remote environment and increased the remote space awareness and user’s gaze awareness to support remote collaboration. We also discuss the takeaways, application areas and limitations in our system which helps improve the system.

Papers:

- Zhengqing Li, Shio Miyafuji, Erwin Wu, Hideaki Kuzuoka, Naomi Yamashita, Hideki Koike. 2019. OmniGlobe: An Interactive I/O System For Symmetric 360-Degree Video Communication. In Proceedings of the 2019 Designing Interactive Systems Conference(DIS '19). ACM, pp.1427-1438, 2019. (ACM DL).