Publications
Latest papers
Hwang D-H, Koike H. MonoMR: Synthesizing Pseudo-2.5D Mixed Reality Content from Monocular Videos. Applied Sciences. 2021; 11(17):7946. (pdf)
Erwin Wu, Mitski Piekenbrock, Takuto Nakamura, Hideki Koike, SPinPong - Virtual Reality Table Tennis Skill Acquisition using Visual, Haptic and Temporal Cues, IEEE Trans. on Visualization and Computer Graphics (TVCG), Vol. 27, No. 5, pp.2566-2576, 2021. (PDF)
Dong-Hyun Hwang, Kohei Aso, Ye Yuan, Kris Kitani, Hideki Koike, MonoEye: Multimodal Human Motion Capture System Using A Single Ultra-Wide Fisheye Camera, ACM User Interface Software and Technology (UIST2020), pp.98-111, 2020. (ACM DL)
Erwin Wu, Ye Yuan, Hui-Shyong Yeo, Aaron Quigley, Hideki Koike, Kris M. Kitani, Back-Hand-Pose: 3D Hand Pose Estimation for a Wrist-worn Camera via Dorsum Deformation Network, ACM User Interface Software and Technology (UIST2020), pp.1147-1160, 2020. (ACM DL)
Representative papers
Erwin Wu, Mitski Piekenbrock, Takuto Nakamura, Hideki Koike, SPinPong - Virtual Reality Table Tennis Skill Acquisition using Visual, Haptic and Temporal Cues, IEEE Trans. on Visualization and Computer Graphics (TVCG), Vol. 27, No. 5, pp.2566-2576, 2021. (PDF)
Dong-Hyun Hwang, Kohei Aso, Ye Yuan, Kris Kitani, Hideki Koike, MonoEye: Multimodal Human Motion Capture System Using A Single Ultra-Wide Fisheye Camera, ACM User Interface Software and Technology (UIST2020), pp.98-111, 2020. (ACM DL)
N. Takahashi, S. Furuya and H. Koike, "Soft Exoskeleton Glove with Human Anatomical Architecture: Production of Dexterous Finger Movements and Skillful Piano Performance," in IEEE Transactions on Haptics. Vol.13, Issue 4, pp.679-690, (IEEE Xplore), IEEE ToH Best Application Paper
Zhengqing Li, Shio Miyafuji, Erwin Wu, Hideaki Kuzuoka, Naomi Yamashita, Hideki koike, OmniGlove: An Interactive I/O System For Symmetric 360-Degree Video Communication, Proc. of the 2019 on Designing Interactive Systems Conference (DIS'19), ACM, pp.1427-1438, 2019, (PDF)
Erwin Wu, Hideki Koike: FuturePose - Mixed Reality Martial Arts Training using Real-time 3D Human Pose Forecasting with a RGB Camera, 2019 IEEE Winter Conference on Applications of Computer Vision (WACV), pp.1384-1392, 2019. (PDF)
Shio Miyafuji, Li Zhengqing, Toshiki Sato, Hideki Koike: Qoom: An interactive Omnidirectional Ball Display, 30th ACM User Interface Software and Technology Symposium (UIST2017), pp.599-609, 2017 (PDF).
Masakazu Nakazawa, Hideki Koike: Synthesizing Fixed Point of Views for Omnidirectional Camera Ball, Transaction on Virtual Reality Society of Japan, Vol.22, No.4, pp.485-491, 2017. in Japanese. (PDF)
Toshiki Sato, Jefferson Pardomuan, Yasushi Matoba, Hideki Koike, ClaytricSurface: An Interactive Deformable Display with Dynamic Stiffness Control, IEEE Computer Graphics and Applications, Vol.34, No.3, pp.59-67, May/June, 2014. (PDF)
Toshiki Sato, Haruko Mamiya, Hideki Koike, Kentaro Fukuchi, PhotoelasticTouch: Transparent Rubbery Tangible Interface using an LCD and Photoelasticity, Proc. on the 22nd Annual ACM Symposium on User Interface Software and Technology (UIST’09), pp.43-50, 2009. (PDF)
Hideki Koike, Wataru Nishikawa, Kentaro Fukuchi, Transparent 2-D Markers on an LCD Tabletop System, ACM Human Factors in Computing Systems (CHI 2009), pp.163-172, 2009. (PDF)
Kenji Oka, Yoichi Sato, Hideki Koike, Real-time fingertip tracking and gesture recognition, IEEE Computer Graphics and Applications, November/December, pp.64-71,2002. (PDF)
Hideki Koike : Fractal Views: A Fractal-Based Method for Controlling Information Display, ACM Trans. on Information Systems, Vol.13, No.3, pp.305-323, 1995. (PDF)