Publications

Latest papers

  • Dong-Hyun Hwang, Kohei Aso, Ye Yuan, Kris Kitani, Hideki Koike, MonoEye: Multimodal Human Motion Capture System Using A Single Ultra-Wide Fisheye Camera, ACM User Interface Software and Technology (UIST2020), 2020.
  • Erwin Wu, Ye Yuan, Hui-Shyong Yeo, Aaron Quigley, Hideki Koike, Kris M. Kitani, Back-Hand-Pose: 3D Hand Pose Estimation for a Wrist-worn Camera via Dorsum Deformation Network, ACM User Interface Software and Technology (UIST2020), 2020.
  • Takuto Nakamura, Daichi Saito, Erwin Wu, Hideki Koike, Actuated Club: Modification of golf-club posture with force feedback and motion prediction in VR environment, ACM SIGGRAPH 2020 Emerging Technologies, 2020.
  • Zhengqing Li, Theophilus Teo, Liwei Chan, Gun Lee, Matt Adcock, Mark Billinghurst, and Hideki Koike. 2020. OmniGlobeVR: A Collaborative 360-Degree Communication System for VR. In Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS ’20). Association for Computing Machinery, New York, NY, USA, 615–625. (PDF)
  • Erwin Wu, Takayuki Nozawa, Florian Perteneder, Hideki Koike, VR Alpine Ski Training Augmentation using Visual Cues of Leading Skier, in 6th International Workshop on Computer Vision in Sports (CVsports) at CVPR 2020, 2020. (PDF)
  • Zhengqing Li, Theophilus Teo, Liwei Chan, Gun Lee, Matt Adcock, Mark Billinghurst, and Hideki Koike. 2020. OmniGlobeVR: A Collaborative 360-Degree Communication System for VR. In Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS ’20). Association for Computing Machinery, New York, NY, USA, 615–625. (PDF)
  • N. Takahashi, S. Furuya and H. Koike, "Soft Exoskeleton Glove with Human Anatomical Architecture: Production of Dexterous Finger Movements and Skillful Piano Performance," in IEEE Transactions on Haptics. (IEEE Xplore)


Representative papers

  • Dong-Hyun Hwang, Kohei Aso, Ye Yuan, Kris Kitani, Hideki Koike, MonoEye: Multimodal Human Motion Capture System Using A Single Ultra-Wide Fisheye Camera, ACM User Interface Software and Technology (UIST2020), 2020.
  • N. Takahashi, S. Furuya and H. Koike, "Soft Exoskeleton Glove with Human Anatomical Architecture: Production of Dexterous Finger Movements and Skillful Piano Performance," in IEEE Transactions on Haptics. (IEEE Xplore)
  • Zhengqing Li, Shio Miyafuji, Erwin Wu, Hideaki Kuzuoka, Naomi Yamashita, Hideki koike, OmniGlove: An Interactive I/O System For Symmetric 360-Degree Video Communication, Proc. of the 2019 on Disigning Interactive Systems Conference (DIS'19), ACM, pp.1427-1438, 2019, (PDF)
  • Erwin Wu, Hideki Koike: FuturePose - Mixed Reality Martial Arts Training using Real-time 3D Human Pose Forecasting with a RGB Camera, 2019 IEEE Winter Conference on Applications of Computer Vision (WACV), pp.1384-1392, 2019. (PDF)
  • Shio Miyafuji, Li Zhengqing, Toshiki Sato, Hideki Koike: Qoom: An interactive Omnidirectional Ball Display, 30th ACM User Interface Software and Technology Symposium (UIST2017), pp.599-609, 2017 (PDF).
  • Masakazu Nakazawa, Hideki Koike: Synthesizing Fixed Point of Views for Omnidirectional Camera Ball, Transaction on Virtual Reality Society of Japan, Vol.22, No.4, pp.485-491, 2017. in Japanese. (PDF)
  • Toshiki Sato, Jefferson Pardomuan, Yasushi Matoba, Hideki Koike, ClaytricSurface: An Interactive Deformable Display with Dynamic Stiffness Control, IEEE Computer Graphics and Applications, Vol.34, No.3, pp.59-67, May/June, 2014. (PDF)
  • Toshiki Sato, Haruko Mamiya, Hideki Koike, Kentaro Fukuchi, PhotoelasticTouch: Transparent Rubbery Tangible Interface using an LCD and Photoelasticity, Proc. on the 22nd Annual ACM Symposium on User Interface Software and Technology (UIST’09), pp.43-50, 2009. (PDF)
  • Hideki Koike, Wataru Nishikawa, Kentaro Fukuchi, Transparent 2-D Markers on an LCD Tabletop System, ACM Human Factors in Computing Systems (CHI 2009), pp.163-172, 2009. (PDF)
  • Kenji Oka, Yoichi Sato, Hideki Koike, Real-time fingertip tracking and gesture recognition, IEEE Computer Graphics and Applications, November/December, pp.64-71,2002. (PDF)
  • Hideki Koike : Fractal Views: A Fractal-Based Method for Controlling Information Display, ACM Trans. on Information Systems, Vol.13, No.3, pp.305-323, 1995. (PDF)