Latest papers
Hoffard J, Miyafuji S., Koike H. StringWall: A Low-Budget, Projection-Based Tangible User Interface, Proc. of the ACM on Human-Computer Interaction (PACMHCI), Vol. 9, Issue 8, No. ISS015, pp.313-340, 2025. (pdf)
Toshihiro Hirano, Yuki Tabei, Yichen Peng, Chen-Chieh Liao, Erwin Wu, and Hideki Koike. 2025. SkiTechCoach: A Multimodal Alpine Skiing Dataset with 3D Body Pose, Sole Pressure, and Expert Coaching. In Proceedings of the 8th International ACM Workshop on Multimedia Content Analysis in Sports (MMSports '25). Association for Computing Machinery, New York, NY, USA, 39–46. (pdf)
Ruofan Liu, Yichen Peng, Takanori Oku, Chen-Chieh Liao, Erwin Wu, Shinichi Furuya, and Hideki Koike. 2025. PiaMuscle: Improving Piano Skill Acquisition by Cost-effectively Estimating and Visualizing Activities of Miniature Hand Muscles. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI '25). Association for Computing Machinery, New York, NY, USA, Article 364, 1–16.(pdf)
C. -C. Liao, Z. Yu and H. Koike, "ShiftingGolf: Gross Motor Skill Correction Using Redirection in VR," in IEEE Transactions on Visualization and Computer Graphics, vol. 31, no. 5, pp. 3429-3439, May 2025 (DL)
Kyohei Hayakawa, Dong-Hyun Hwang, Chen-Chieh Liao, and Hideki Koike. 2025. Diffusion-Based Synthetic Dataset Generation for Egocentric 3D Human Pose Estimation. In Computer Vision – ECCV 2024 Workshops: Milan, Italy, September 29–October 4, 2024 (DL)
Erwin Wu, Rawal Khirodkar, Hideki Koike, and Kris Kitani. 2024. SolePoser: Full Body Pose Estimation using a Single Pair of Insole Sensor. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New York, NY, USA, Article 67, 1–9. (pdf)
Jefferson Pardomuan, Shio Miyafuji, Nobuhiro Takahashi, and Hideki Koike. 2024. VabricBeads : Variable Stiffness Structured Fabric using Artificial Muscle in Woven Beads. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (CHI '24). Association for Computing Machinery, New York, NY, USA, Article 335, 1–17. (pdf)
Arisa Kohtani, Shio Miyafuji, Keishiro Uragaki, Hidetaka Katsuyama, and Hideki Koike. 2024. MOSion: Gaze Guidance with Motion-triggered Visual Cues by Mosaic Patterns. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (CHI '24). Association for Computing Machinery, New York, NY, USA, Article 374, 1–11. (pdf)
Yuka Tashiro, Shio Miyafuji, Yusuke Kojima, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, and Hideki Koike. 2024. MR Microsurgical Suture Training System with Level-Appropriate Support. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (CHI '24). Association for Computing Machinery, New York, NY, USA, Article 460, 1–19. (pdf)
Representative papers
Ruofan Liu, Yichen Peng, Takanori Oku, Chen-Chieh Liao, Erwin Wu, Shinichi Furuya, and Hideki Koike. 2025. PiaMuscle: Improving Piano Skill Acquisition by Cost-effectively Estimating and Visualizing Activities of Miniature Hand Muscles. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI '25). Association for Computing Machinery, New York, NY, USA, Article 364, 1–16.(pdf)
Erwin Wu, Rawal Khirodkar, Hideki Koike, and Kris Kitani. 2024. SolePoser: Full Body Pose Estimation using a Single Pair of Insole Sensor. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New York, NY, USA, Article 67, 1–9. (pdf)
Arisa Kohtani, Shio Miyafuji, Keishiro Uragaki, Hidetaka Katsuyama, and Hideki Koike. 2024. MOSion: Gaze Guidance with Motion-triggered Visual Cues by Mosaic Patterns. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (CHI '24). Association for Computing Machinery, New York, NY, USA, Article 374, 1–11. (pdf)
Dong-Hyun Hwang, Kohei Aso, Ye Yuan, Kris Kitani, Hideki Koike, MonoEye: Multimodal Human Motion Capture System Using A Single Ultra-Wide Fisheye Camera, ACM User Interface Software and Technology (UIST2020), pp.98-111, 2020. (ACM DL)
N. Takahashi, S. Furuya and H. Koike, "Soft Exoskeleton Glove with Human Anatomical Architecture: Production of Dexterous Finger Movements and Skillful Piano Performance," in IEEE Transactions on Haptics. Vol.13, Issue 4, pp.679-690, (IEEE Xplore), IEEE ToH Best Application Paper
Zhengqing Li, Shio Miyafuji, Erwin Wu, Hideaki Kuzuoka, Naomi Yamashita, Hideki koike, OmniGlove: An Interactive I/O System For Symmetric 360-Degree Video Communication, Proc. of the 2019 on Designing Interactive Systems Conference (DIS'19), ACM, pp.1427-1438, 2019, (PDF)
Shio Miyafuji, Li Zhengqing, Toshiki Sato, Hideki Koike: Qoom: An interactive Omnidirectional Ball Display, 30th ACM User Interface Software and Technology Symposium (UIST2017), pp.599-609, 2017 (PDF).
Toshiki Sato, Jefferson Pardomuan, Yasushi Matoba, Hideki Koike, ClaytricSurface: An Interactive Deformable Display with Dynamic Stiffness Control, IEEE Computer Graphics and Applications, Vol.34, No.3, pp.59-67, May/June, 2014. (PDF)
Toshiki Sato, Haruko Mamiya, Hideki Koike, Kentaro Fukuchi, PhotoelasticTouch: Transparent Rubbery Tangible Interface using an LCD and Photoelasticity, Proc. on the 22nd Annual ACM Symposium on User Interface Software and Technology (UIST’09), pp.43-50, 2009. (PDF)
Hideki Koike, Wataru Nishikawa, Kentaro Fukuchi, Transparent 2-D Markers on an LCD Tabletop System, ACM Human Factors in Computing Systems (CHI 2009), pp.163-172, 2009. (PDF)
Kenji Oka, Yoichi Sato, Hideki Koike, Real-time fingertip tracking and gesture recognition, IEEE Computer Graphics and Applications, November/December, pp.64-71,2002. (PDF)
Hideki Koike : Fractal Views: A Fractal-Based Method for Controlling Information Display, ACM Trans. on Information Systems, Vol.13, No.3, pp.305-323, 1995. (PDF)