Publications

7 latest papers

  • Nobuhiro Takahashi, Hayato Takahashi, Hideki Koike, Soft Exoskeleton Glove Enabling Force Feedback for Human-Like Finger Posture Control with 20 Degrees of Freedom, Proc. of 2019 IEEE World Haptics Conference, pp.217-222, 2019. (PDF) Award Nominated Paper
  • Zhengqing Li, Shio Miyafuji, Erwin Wu, Hideaki Kuzuoka, Naomi Yamashita, Hideki koike, OmniGlove: An Interactive I/O System For Symmetric 360-Degree Video Communication, Proc. of the 2019 on Disigning Interactive Systems Conference (DIS'19), ACM, pp.1427-1438, 2019, (PDF)
  • Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideki Koike, Naomi Yamashita, and Hideaki Kuzuoka. 2018. How Display Shapes Affect 360-Degree Panoramic Video Communication. In Proceedings of the 2018 Designing Interactive Systems Conference(DIS '18). ACM, New York, NY, USA, 845-856. (PDF)
  • Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideki Koike, Naomi Yamashita, Hideaki Kuzuoka, Impact of Display Shapes on Symmetric 360 Video Communication For Remote Collaboration, Journal of Virtual Society of Japan, Vol.24, No.2, pp.165-176, 2019. (PDF)
  • Erwin Wu, Hideki Koike: FuturePose - Mixed Reality Martial Arts Training using Real-time 3D Human Pose Forecasting with a RGB Camera, 2019 IEEE Winter Conference on Applications of Computer Vision (WACV), pp.1384-1392, 2019. (PDF)
  • Homare Kon, Hideki Koike: Deep neural networks for cross-modal estimations of acoustic reverberation characteristics from two-dimensional images, the 144th Convention of the Audio Engineering Society (AES2018), 2018.
  • Dong-Hyun Hwang and Hideki Koike. 2018. ParaPara: Synthesizing Pseudo-2.5D Content from Monocular Videos for Mixed Reality. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18). ACM, New York, NY, USA, Paper LBW608, 6 pages. (PDF)


10 representative papers

  • Nobuhiro Takahashi, Hayato Takahashi, Hideki Koike, Soft Exoskeleton Glove Enabling Force Feedback for Human-Like Finger Posture Control with 20 Degrees of Freedom, Proc. of 2019 IEEE World Haptics Conference, pp.217-222, 2019. (PDF) Award Nominated Paper
  • Zhengqing Li, Shio Miyafuji, Erwin Wu, Hideaki Kuzuoka, Naomi Yamashita, Hideki koike, OmniGlove: An Interactive I/O System For Symmetric 360-Degree Video Communication, Proc. of the 2019 on Disigning Interactive Systems Conference (DIS'19), ACM, pp.1427-1438, 2019, (PDF)
  • Erwin Wu, Hideki Koike: FuturePose - Mixed Reality Martial Arts Training using Real-time 3D Human Pose Forecasting with a RGB Camera, 2019 IEEE Winter Conference on Applications of Computer Vision (WACV), pp.1384-1392, 2019. (PDF)
  • Shio Miyafuji, Li Zhengqing, Toshiki Sato, Hideki Koike: Qoom: An interactive Omnidirectional Ball Display, 30th ACM User Interface Software and Technology Symposium (UIST2017), pp.599-609, 2017 (PDF).
  • Masakazu Nakazawa, Hideki Koike: Synthesizing Fixed Point of Views for Omnidirectional Camera Ball, Transaction on Virtual Reality Society of Japan, Vol.22, No.4, pp.485-491, 2017. in Japanese. (PDF)
  • Toshiki Sato, Jefferson Pardomuan, Yasushi Matoba, Hideki Koike, ClaytricSurface: An Interactive Deformable Display with Dynamic Stiffness Control, IEEE Computer Graphics and Applications, Vol.34, No.3, pp.59-67, May/June, 2014. (PDF)
  • Toshiki Sato, Haruko Mamiya, Hideki Koike, Kentaro Fukuchi, PhotoelasticTouch: Transparent Rubbery Tangible Interface using an LCD and Photoelasticity, Proc. on the 22nd Annual ACM Symposium on User Interface Software and Technology (UIST’09), pp.43-50, 2009. (PDF)
  • Hideki Koike, Wataru Nishikawa, Kentaro Fukuchi, Transparent 2-D Markers on an LCD Tabletop System, ACM Human Factors in Computing Systems (CHI 2009), pp.163-172, 2009. (PDF)
  • Kenji Oka, Yoichi Sato, Hideki Koike, Real-time fingertip tracking and gesture recognition, IEEE Computer Graphics and Applications, November/December, pp.64-71,2002. (PDF)
  • Hideki Koike : Fractal Views: A Fractal-Based Method for Controlling Information Display, ACM Trans. on Information Systems, Vol.13, No.3, pp.305-323, 1995. (PDF)

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