Publications (in English)

  • 2022

    • Daichi Saito et al., Task-Grasping from a Demonstrated Human Strategy, IEEE Humanoids, 2022. accepted.

    • Yusuke Miura, Erwin Wu, Hideki Koike, Shigeo Morishima, A Study on Sonification Method of Simulation-Based Ski Training for People with Visual Impairment, SIGGRAPH ASIA, poster, accepted.

    • Hidetaka Katsuyama, Erwin Wu, Hideki Koike, Using Rhythm Game to Train Rhythmic Motion in Sports, SIGGRAPH ASIA, poster, accepted.

    • Takashi Matsumoto, Temporal and Spatial Distortion for VR Rhythmic Skill Training", SIGGRAPH ASIA, poster, accepted.

    • Luna Takagi, Shio Miyafuji, Jefferson Pardomuan, Hideki Koike, LUNAChair: Remote Wheelchair System that Links Up a Remote Caregiver and Wheelchair Surroundings, ACM User Interface Software and Technology (UIST2022), poster, accepted.

    • Jefferson Pardomuan, Nobuhiro Takahashi, Hideki Koike, ASTREL: Prototyping Shape-changing Interface with Variable Stiffness Soft Robotics Module, ACM User Interface Software and Technology (UIST2022), poster, accepted.

    • Chen-Chieh Liao, Haruki Kikuchi, Dong-Hyun Hwang, Hideki Koike, Virtual Club Shadow: A Real-Time Projection of Golf Club Trajectory, the 21th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2022), accepted.

    • Jefferson Pardomuan, Nobuhiro Takahashi, Hideki Koike, ASTRE : Prototyping Technique for Modular Soft Robots with Variable Stiffness, IEEE Access, accepted.

    • Ruofan Liu, Erwin Wu, Chen-Chieh Liao, Hayato Nishioka, Shinichi Furuya, and Hideki Koike. 2022. Synchronized Hand Difference Visualization for Piano Learning. In ACM SIGGRAPH 2022 Posters (SIGGRAPH '22). Association for Computing Machinery, New York, NY, USA, Article 4, 1–2. (pdf)

    • Erwin Wu, Chen-Chieh Liao, Ruofan Liu, and Hideki Koike. 2022. Context-aware Risk Degree Prediction for Smartphone Zombies. In ACM SIGGRAPH 2022 Posters (SIGGRAPH '22). Association for Computing Machinery, New York, NY, USA, Article 48, 1–2. (pdf)

    • Ruopeng Xu, Toshiki Sato, Shio Miyafuji, and Hideki Koike. 2022. OmniLantern: Design and Implementations of a Portable and Coaxial Omnidirectional Projector-Camera System. In Proceedings of the 2022 International Conference on Advanced Visual Interfaces (AVI 2022). Association for Computing Machinery, New York, NY, USA, Article 13, 1–5. (pdf)

    • Takashi Matsumoto, Erwin Wu, and Hideki Koike. 2022. Skiing, Fast and Slow: Evaluation of Time Distortion for VR Ski Training. In Augmented Humans 2022 (AHs 2022). Association for Computing Machinery, New York, NY, USA, 142–151. (pdf)

    • Jana Hoffard, Shio Miyafuji, Jefferson Pardomuan, Toshiki Sato, and Hideki Koike. 2022. FroggyHand: A Gesture Based Control System for Omni-Directional Projections. In Augmented Humans 2022 (AHs 2022). Association for Computing Machinery, New York, NY, USA, 298–300. (pdf)

    • Jana Hoffard, Xuan Zhang, Erwin Wu, Takuto Nakamura, and Hideki Koike. 2022. SkiSim: A comprehensive Study on Full Body Motion Capture and Real-Time Feedback in VR Ski Training. In Augmented Humans 2022 (AHs 2022). Association for Computing Machinery, New York, NY, USA, 131–141. (pdf)

    • Yuka Tashiro, Mikihito Matsuura, Dong-Hyun Hwang, Shio Miyafuji, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, and Hideki Koike. 2022. Introducing a Concept of Gamification to Microscopic Suturing Training. In Augmented Humans 2022 (AHs 2022). Association for Computing Machinery, New York, NY, USA, 294–297. (pdf)

  • 2021

    • Yuka Tanaka, Takuto Nakamura, Hideki Koike, Posture-based Golf Swing Instruction using Multi-modal Feedback, Journal of Information Processing, IPSJ, vol.30, 2022. accepted.

    • Chen-Chieh Liao, Dong-Hyun Hwang, and Hideki Koike. 2021. How Can I Swing Like Pro?: Golf Swing Analysis Tool for Self Training. In SIGGRAPH Asia 2021 Posters (SA '21 Posters). Association for Computing Machinery, New York, NY, USA, Article 41, 1–2. (pdf)

    • Daichi Saito, Naoki Wake, Kazuhiro Sasabuchi, Hideki Koike, and Katsushi Ikeuchi. 2021. Contact Web Status Presentation for Freehand Grasping in MR-based Robot-teaching. In Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI '21 Companion). Association for Computing Machinery, New York, NY, USA, 167–171. (pdf)

    • Hwang D-H, Koike H. MonoMR: Synthesizing Pseudo-2.5D Mixed Reality Content from Monocular Videos. Applied Sciences. 2021; 11(17):7946. (pdf)

    • X. Zhang, E. Wu and H. Koike, "Watch-Your-Skiing: Visualizations for VR Skiing using Real-time Body Tracking," 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2021, pp. 387-388. (pdf)

    • Jana Hoffard, Takuto Nakamura, Erwin Wu, and Hideki Koike. 2021. PushToSki - An Indoor Ski Training System Using Haptic Feedback. In ACM SIGGRAPH 2021 Posters (SIGGRAPH '21). Association for Computing Machinery, New York, NY, USA, Article 15, 1–2. (pdf)

    • Luna Takagi, Toshiki Sato, Shio Miyafuji, and Hideki Koike. 2021. Real-time Projection of Lip Animation onto Face Masks using OmniProcam. In ACM SIGGRAPH 2021 Posters (SIGGRAPH '21). Association for Computing Machinery, New York, NY, USA, Article 20, 1–2. (pdf)

    • Naoki Wake, Daichi Saito, Kazuhiro Sasabuchi, Hideki Koike, and Katsushi Ikeuchi, Object affordance as a guide for grasp-type recognition, arXiv, 2021

    • Daichi Saito, Naoki Wake, Kazuhiro Sasabuchi, Hideki Koike, Katsushi Ikeuchi, Contact Web Status Presentation for Freehand Grasping in MR-based Robot-teaching, ACM/IEEE Int'l Conference on Human-Robot Interaction (HRI2021), pp.167-171, 2021. (pdf).

    • Erwin Wu, Mitski Piekenbrock, Takuto Nakamura, Hideki Koike, SPinPong - Virtual Reality Table Tennis Skill Acquisition using Visual, Haptic and Temporal Cues, IEEE Trans. on Visualization and Computer Graphics (TVCG), Vol. 27, No. 5, pp.2566-2576, 2021. (PDF)

    • Dong-Hyun Hwang, Dong-gyun Kim and Hideki Koike, DeepStabilizer360: Stabilizing 360 videos using Deep Neural Network, ACM Human Factors in Computing Systems (CHI2021), Workshop on Human Augmentation for Skill Acquisition and Skill Transfer (HAA2021), 2021. (workshop site)

    • Hui-Shyong Yeo and Hideki Koike, GolfPlan: Learning Swing, Pose and Motion Retargeting From Videos, ACM Human Factors in Computing Systems (CHI2021), Workshop on Human Augmentation for Skill Acquisition and Skill Transfer (HAA2021), 2021. (workshop site)

    • Ryosuke Atsumi, Hideaki Kanai, Erwin Wu and Hideki Koike, A Feature Extraction Method for Classifying Beginner and Expert skier on a Ski Simulator using Deep Learning, ACM Human Factors in Computing Systems (CHI2021), Workshop on Human Augmentation for Skill Acquisition and Skill Transfer (HAA2021), 2021. (workshop site)

    • Mitski Piekenbrock, Erwin Wu, Takuto Nakamura and Hideki Koike, Mixed Reality Table Tennis System with "True" Haptic Feedback, ACM Human Factors in Computing Systems (CHI2021), Workshop on Human Augmentation for Skill Acquisition and Skill Transfer (HAA2021), 2021. (workshop site)

    • Christopher Mitcheltree and Hideki Koike, Educational Audio VST Effect Programming, ACM Human Factors in Computing Systems (CHI2021), Workshop on Human Augmentation for Skill Acquisition and Skill Transfer (HAA2021), 2021. (workshop site)

    • André Jonas, Erwin Wu, Shio Miyafuji and Hideki Koike, Precise Hand Pose Data Collection for Piano Players, ACM Human Factors in Computing Systems (CHI2021), Workshop on Human Augmentation for Skill Acquisition and Skill Transfer (HAA2021), 2021. (workshop site)

    • Shio Miyafuji, Mikihito Matsuura, Erwin Wu, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi and Hideki Koike, A Gauze Suture Practice System for Neurosurgery, ACM Human Factors in Computing Systems (CHI2021), Workshop on Human Augmentation for Skill Acquisition and Skill Transfer (HAA2021), 2021. (workshop site)

    • Christopher Mitcheltree and Hideki Koike, SerumRNN: Step by Step Audio VST Effect Programming, 10th International Conference on Artificial Intelligence in Music, Sound, Art, and Design (EvoMUSART 2021), April 2021, (PDF)

    • Kohei Aso, Dong-Hyun Hwang, Hideki Koike, Portable 3D Human Pose Estimation for Human-Human Interaction using a Chest-Mounted Fisheye Camera, ACM Augmented Humans International Conference (AHs'21), 2021.

    • Mikihito Matsuura, Shio Miyafuji, Erwin Wu, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike, CV-Based Analysis for Microscopic Gauze Suturing Training, ACM Augmented Humans International Conference (AHs'21), 2021.

  • 2020

    • Christopher Mitcheltree and Hideki Koike, White-box Audio VST Effect Programming, 4th Workshop on Machine Learning for Creativity and Design at NeurIPS 2020, December 2020. (PDF)

    • Dong-Hyun Hwang, Kohei Aso, Ye Yuan, Kris Kitani, Hideki Koike, MonoEye: Multimodal Human Motion Capture System Using A Single Ultra-Wide Fisheye Camera, ACM User Interface Software and Technology (UIST2020), pp.98-111, 2020. (ACM DL)

    • Erwin Wu, Ye Yuan, Hui-Shyong Yeo, Aaron Quigley, Hideki Koike, Kris M. Kitani, Back-Hand-Pose: 3D Hand Pose Estimation for a Wrist-worn Camera via Dorsum Deformation Network, ACM User Interface Software and Technology (UIST2020), pp.1147-1160, 2020. (ACM DL)

    • Kosuke Maeda and Hideki Koike. 2020. MirAIProjection: Real-time Projection onto High-speed Objects by Predicting Their 3D Position and Pose using DNNs. In Proceedings of the International Conference on Advanced Visual Interfaces (AVI '20). Association for Computing Machinery, New York, NY, USA, Article 59, 1–5. (ACM DL)

    • Takuto Nakamura, Daichi Saito, Erwin Wu, Hideki Koike, Actuated Club: Modification of golf-club posture with force feedback and motion prediction in VR environment, ACM SIGGRAPH 2020 Emerging Technologies, 2020. (ACM DL)

    • Zhengqing Li, Theophilus Teo, Liwei Chan, Gun Lee, Matt Adcock, Mark Billinghurst, and Hideki Koike. 2020. OmniGlobeVR: A Collaborative 360-Degree Communication System for VR. In Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS ’20). Association for Computing Machinery, New York, NY, USA, 615–625. (PDF)

    • Erwin Wu, Takayuki Nozawa, Florian Perteneder, Hideki Koike, VR Alpine Ski Training Augmentation using Visual Cues of Leading Skier, in 6th International Workshop on Computer Vision in Sports (CVsports) at CVPR 2020, 2020. (PDF)

    • N. Takahashi, S. Furuya and H. Koike, "Soft Exoskeleton Glove with Human Anatomical Architecture: Production of Dexterous Finger Movements and Skillful Piano Performance," in IEEE Transactions on Haptics. Vol.13, Issue 4, pp.679-690, (IEEE Xplore)

    • Erwin Wu and Hideki Koike. 2020. FuturePong: Real-time Table Tennis Trajectory Forecasting using Pose Prediction Network. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems(CHI EA ’20). Association for Computing Machinery, New York, NY, USA, 1–8. (ACM DL)

    • Takuto Nakamura and Hideki Koike. 2020. Golf Club-Type Device with Force Feedback for Modifying Club Posture. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (CHI EA ’20). Association for Computing Machinery, New York, NY, USA, 1–7. (ACM DL)

    • Chen-Chieh Liao, Hideki Koike, and Takuto Nakamura. 2020. Realtime Center of Mass Adjustment via Weight Switching Device inside a Golf Putter. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (CHI EA ’20). Association for Computing Machinery, New York, NY, USA, 1–8. (ACM DL)

    • Ruopeng Xu, Toshiki Sato, Hideki Koike, OmniLantern, Laval Virtual ReVolution, 2020.

    • Tsubasa Kitayama, Shio Miyafuji, and Hideki Koike. 2020. Vision Extension for a Ball Camera by Using Image Completion. In Proceedings of the Augmented Humans International Conference (AHs ’20). Association for Computing Machinery, New York, NY, USA, Article 4, 1–5. (ACM DL)

    • Biyuan Wang, Nobuhiro Takahashi, and Hideki Koike. 2020. Sensor Glove Implemented with Artificial Muscle Set for Hand Rehabilitation. In Proceedings of the Augmented Humans International Conference (AHs ’20). Association for Computing Machinery, New York, NY, USA, Article 11, 1–4. (ACM DL)

    • Hui-Shyong Yeo, Juyoung Lee, Andrea Bianchi, Alejandro Samboy, Hideki Koike, Woontack Woo, and Aaron Quigley. 2020. WristLens: Enabling Single-Handed Surface Gesture Interaction for Wrist-Worn Devices Using Optical Motion Sensor. In Proceedings of the Augmented Humans International Conference(AHs ’20). Association for Computing Machinery, New York, NY, USA, Article 27, 1–8. (ACM DL)

    • Dong-Hyun Hwang, Suntae Kim, Nicolas Monet, Hideki Koike, Soonmin Bae, Lightweight 3D Human Pose Estimation Network Training Using Teacher-Student Learning, The IEEE Winter Conference on Applications of Computer Vision (WACV), pp.479-488, 2020. (Open Access)

    • Florian Perteneder, Kathrin Probst, Joanne Leong, Sebastian Gassler, Christian Rendl, Patrick Parzer, Katharina Fluch, Sophie Gahleitner, Sean Follmer, Hideki Koike, Michael Haller, Foxels: Build your own smart furniture, Proc. of the 14th Int'l Conf. on Tangible, Embedded, and Embodied Interaction (TEI'20), pp.111-122, 2020. (ACM DL)

  • 2019

    • Hui-Shyong Yeo, Juyoung Lee, Hyung-il Kim, Aakar Gupta, Andrea Bianchi, Daniel Vogel, Hideki Koike, Woontack Woo, Aaron Quigley, WRIST: Watch-Ring Interaction and Sensing Technique for Wrist Gestures and Macro-Micro Pointing, MobileHCI '19: 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, Article No.19, pp.1-15, October, 2019 (ACM DL)

    • Shio Miyafuji, Florian Perteneder, Toshiki Sato, Hideki Koike, and Gudrun Klinker. 2019. A Bowl-Shaped Display for Controlling Remote Vehicles. In The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI ’19), Article 10, 1–8. (ACM DL)

    • Erwin Wu, Florian Perteneder, Hideki Koike, and Takayuki Nozawa. 2019. How to VizSki: Visualizing Captured Skier Motion in a VR Ski Training Simulator. In The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI ’19). Article 5, 1–9. (ACM DL)

    • Erwin Wu, Florian Perteneder, and Hideki Koike. 2019. Real-time Table Tennis Forecasting System based on Long Short-term Pose Prediction Network. In SIGGRAPH Asia 2019 Posters (SA ’19). Association for Computing Machinery, New York, NY, USA, Article 23, 1–2. (ACM DL)

    • Hui-Shyong Yeo, Erwin Wu, Juyoung Lee, Aaron Quigley, Hideki Koike , Opisthenar: Hand Poses and Finger Tapping Recognition by Observing Back of Hand Using Embedded Wrist Camera, in Proceedings of 32nd ACM User Interface Software and Technology Symposium (UIST 2019), pp.963-971, 2019. (ACM DL)

    • Shio Miyafuji, Soichiro Toyohara, Toshiki Sato, and Hideki Koike. 2019. Remote control experiment with displaybowl and 360-degree video. In ACM SIGGRAPH 2019 Posters (SIGGRAPH '19). ACM, New York, NY, USA, Article 62, 2 pages (PDF)

    • Atsuki Ikeda, Yuka Tanaka, Dong-Hyun Hwang, Homare Kon, and Hideki Koike. 2019. Golf training system using sonification and virtual shadow. In ACM SIGGRAPH 2019 Emerging Technologies (SIGGRAPH '19). ACM, New York, NY, USA, Article 14, 2 pages.(PDF)

    • Takayuki Nozawa, Erwin Wu, Florian Perteneder, and Hideki Koike. 2019. Visualizing expert motion for guidance in a VR ski simulator. In ACM SIGGRAPH 2019 Posters (SIGGRAPH '19). ACM, New York, NY, USA, Article 64, 2 pages.(PDF)

    • Nobuhiro Takahashi, Hayato Takahashi, Hideki Koike, Soft Exoskeleton Glove Enabling Force Feedback for Human-Like Finger Posture Control with 20 Degrees of Freedom, Proc. of 2019 IEEE World Haptics Conference, pp.217-222, 2019. (PDF) Award Nominated Paper

    • Zhengqing Li, Shio Miyafuji, Erwin Wu, Hideaki Kuzuoka, Naomi Yamashita, Hideki koike, OmniGlobe: An Interactive I/O System For Symmetric 360-Degree Video Communication, Proc. of the 2019 on Disigning Interactive Systems Conference (DIS'19), ACM, pp.1427-1438, 2019, (PDF)

    • Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideki Koike, Naomi Yamashita, Hideaki Kuzuoka, Impact of Display Shapes on Symmetric 360 Video Communication For Remote Collaboration, Journal of Virtual Society of Japan, Vol.24, No.2, pp.165-176, 2019. (PDF)

    • Dong-Hyun Hwang, Kohei Aso, Hideki Koike: MonoEye: Monocular Fisheye Camera based 3D Human Pose Estimation, IEEE VR 2019, pp.988-989, 2019. (PDF)

    • Takayuki Nozawa, Erwin Wu, Hideki Koike: VR Ski Coach: Indoor Ski Training System Visualizing Difference from Leading Skier, IEEE VR 2019, pp.1341-1342, 2019. (PDF)

    • Nobuhiro Takahashi, Hayato Takahashi, Hideki Koike: A Novel Soft Exoskeleton Glove for Motor Skill Acquisition Resembling Anatomical Structure of Forearm Muscles, The First IEEE VR Workshop on Human Augmentation and Its Applications (HAA2019), co-located with IEEE VR 2019, pp.1568-1569,2019. (PDF).

    • Hayato Takahashi, Nobuhiro Takahashi, Shinichi Furuya, Hideki Koike: Design of Control Method for Soft Exoskeleton Glove, The First IEEE VR Workshop on Human Augmentation and Its Applications (HAA2019), co-located with IEEE VR 2019, 2019. to be published.

    • Erwin Wu, Hideki Koike: Real-time Human Motion Forecasting using a RGB Camera, The First IEEE VR Workshop on Human Augmentation and Its Applications (HAA2019), co-located with IEEE VR 2019, pp.1575-1577, 2019. (PDF).

    • Kohei Aso, Dong-Hyun Hwang, Hideki Koike: Generating Synthetic Humans for Learning 3D Pose Estimation, The First IEEE VR Workshop on Human Augmentation and Its Applications (HAA2019), co-located with IEEE VR 2019, pp.1519-1520, 2019. (PDF)

    • Dong-Hyun Hwang, Kohei Aso, Hideki Koike: Toward human motion capturing with an ultra-wide fisheye camera on the chest, The First IEEE VR Workshop on Human Augmentation and Its Applications (HAA2019), co-located with IEEE VR 2019, pp.1524-1526, 2019. (PDF).

    • Atsuki Ikeda, Dong-Hyun Hwang, Hideki Koike: A Real-Time Projection System for Golf Training using Virtual Shadow, The First IEEE VR Workshop on Human Augmentation and Its Applications (HAA2019), co-located with IEEE VR 2019, pp.1527-1528, 2019. (PDF).

    • Hui-Shyong Yeo, Hideki Koike, Aaron Quigley: Augmented Sports For Learning Using Wearable Head-worn and Wrist-worn Devices, The First IEEE VR Workshop on Human Augmentation and Its Applications (HAA2019), co-located with IEEE VR 2019, pp.1578-1580, 2019. (PDF).

    • Erwin Wu, Mistki Piekenbrock, and Hideki Koike. 2019. BitoBody: Real-time human contact detection and dynamic projection system. In Proceedings of the 10th Augmented Human International Conference 2019 (AH2019). ACM, New York, NY, USA, Article 39, 4 pages. (PDF)

    • Erwin Wu, Hideki Koike: FuturePose - Mixed Reality Martial Arts Training using Real-time 3D Human Pose Forecasting with a RGB Camera, 2019 IEEE Winter Conference on Applications of Computer Vision (WACV), pp.1384-1392, 2019. (PDF)

  • 2018:

    • Junpei Miyamoto, Hideki Koike, Toshiyuki Amano: Gaze Navigation in The Real World by Changing Visual Appearance of Objects Using Projector-Camera System, in Proceedings of ACM Virtual Reality Software and Technology (VRST 2018), 2018, article 14, 5 pages, (PDF).

    • Soichiro Toyohara, Toshiki Sato, Hideki Koike: Balloonygen: Extended Tabletop Display Embedded with Balloon-like Deformable Spherical Screen, in Proceedings of ACM Virtual Reality Software and Technology (VRST 2018), 2018, article 7, 5 pages, (PDF).

    • Erwin Wu, Hideki Koike: Real-time Human Motion Forecasting Using a RGB Camera, in Proceedings of ACM Virtual Reality Software and Technology (VRST 2018), 2018, article 118, 2 pages, (PDF).

    • Yuka Tanaka, Homare Kon, Hideki Koike: A Real-Time Golf Swing Training System Using Sonification and Sound Image Localization, in Proceedings of ACM Virtual Reality Software and Technology (VRST 2018), 2018, article 66, 2 pages, (PDF).

    • Kazuki Shimozawa, Masakazu Nakazawa, Hideki Koike, Ryoichi Miyanaga, Naoki Hosoe, Image compensation and stabilization for immersive 360-degree videos from capsule endoscopy, in Proceedings of ACM Virtual Reality Software and Technology (VRST 2018), 2018, article 97, 2 pages, (PDF).

    • Keishiro Uragaki, Yasushi Matoba, Soichiro Toyohara, Hideki Koike, Sand to Water: Manipulation of Liquidness Perception with Fluidized Sand and Spatial Augmented Reality, In Proceedings of ACM International Conference on Interactive Surfaces and Systems (ISS2018), pp.243-252, 2018, (PDF).

    • Toshiki Sato, Dong-Hyun Hwang, Koike Hideki, MlioLight: Projector-camera Based Multi-layered Image Overlay System for Multiple Flashlights Interaction, In Proceedings of ACM International Conference on Interactive Surfaces and Systems (ISS2018), pp.263-271, 2018, (PDF)

    • Zhengqing Li, Shio Miyafuji, Erwin Wu, Toshiki Sato, Hideaki Kuzuoka, Hideki Koike, OmniEyeBall: An Interactive I/O Device For 360-Degree Video Communication, In Proceedings of ACM International Conference on Interactive Surfaces and Systems (ISS2018), pp.429-432, 2018, demo paper,(PDF).

    • Kosuke Maeda, Mitski Piekenbrock, Toshiki Sato, Hideki Koike: A Tabletop System Using an Omnidirectional Projector-Camera, in Proceedings of ACM International Conference on Interactive Surfaces and Systems (ISS2018), pp.311-314, 2018, poster paper,(PDF).

    • Atsuki Ikeda, Dong-Hyun Hwang, Hideki Koike, Real-time Visual Feedback for Golf Training Using Virtual Shadow, In Proceedings of ACM International Conference on Interactive Surfaces and Systems (ISS2018), pp.445-448, 2018, demo paper,(PDF).

    • Atsuki Ikeda, Dong-Hyun Hwang, Hideki Koike: AR based Self Sports Learning System Using Decayed Dynamic Time Warping Algorithm, in Proceedings of International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018, (PDF).

    • Shio Miyafuji, Toshiki Sato, Hideki Koike, DisplayBowl: A Bowl-Shaped Display for Omnidirectional Videos, In Adjunct Proceedings of the 31th Annual ACM Symposium on User Interface Software and Technology (UIST'18), pp.99-101, 2018. (PDF)

    • Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideaki Kuzuoka, Hideki Koike. 2018. OmniEyeball: Spherical Display Equipped With Opnidirectional Camera And Its Application For 360-Degree Video Communication. In Adjunct Proceedings of the 31th Annual ACM Symposium on User Interface Software and Technology (UIST'18), pp.33-35, 2018. (PDF)

    • Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideki Koike, Naomi Yamashita, and Hideaki Kuzuoka. 2018. How Display Shapes Affect 360-Degree Panoramic Video Communication. In Proceedings of the 2018 Designing Interactive Systems Conference(DIS '18). ACM, New York, NY, USA, 845-856. (PDF)

    • Kayo Azuma and Hideki Koike. 2018. A study on gaze guidance using artificial color shifts. In Proceedings of the 2018 International Conference on Advanced Visual Interfaces (AVI '18). ACM, New York, NY, USA, Article 47, 5 pages. (PDF)

    • Kyosuke Tanaka, Naoya Tochihara, Toshiki Sato, and Hideki Koike. 2018. A real-time image processing framework with an aerial overhead camera for sports. In Proceedings of the 2018 International Conference on Advanced Visual Interfaces (AVI '18). ACM, New York, NY, USA, Article 34, 5 pages. (PDF)

    • Homare Kon, Hideki Koike: Deep neural networks for cross-modal estimations of acoustic reverberation characteristics from two-dimensional images, the 144th Convention of the Audio Engineering Society (AES2018), 2018.

    • Dong-Hyun Hwang and Hideki Koike. 2018. ParaPara: Synthesizing Pseudo-2.5D Content from Monocular Videos for Mixed Reality. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18). ACM, New York, NY, USA, Paper LBW608, 6 pages. (PDF)

  • 2017:

    • Shio Miyafuji, Toshiki Sato, Zhengqing Li, Hideki Koike: Qoom: An interactive omnidirectional ball display, In proc. of the 30th annual ACM symposium on user interface software and technology (UIST2017), pp.599-609, 2017 (PDF).

    • Soichiro Toyohara, Hideki Koike: ARial Texture: Dynamic Projection Mapping on Drone Propellers, In proc. of IEEE international symposium on Mixed and Augmented Reality (ISMAR2017), pp.206-211, 2017. (PDF)

    • Nobuhiro Takahashi, Hideki Koike: SHIN-TAI: A Method for Controlling Characteristics of a Humanoid Robot's Body Using Artificial Muscles and Fats, 26th IEEE International symposium on robot and human interactive communication (RO-MAN2017), 2017.

    • Masakazu Nakazawa and Hideki Koike: Synthesizing Fixed Point of Views from a Spinning Omnidirectional Ball Camera, In Proc of the 8th Augmented Human International Conference (AH'17), Article 32, 5 pages, 2017. (PDF)

    • Ryohei Funakoshi, Vishnu Naresh Boddeti, Kris M.Kitani and Hideki Koike: Video Segmentation and Stabilization for BallCam, In Proc of the 8th Augmented Human International Conference (AH'17), Article 40, 2 pages, 2017. (PDF)

  • 2016:

    • Shio Miyafuji, Masato Sugasaki, and Hideki Koike. 2016. Ballumiere: Real-Time Tracking and Spherical Projection for High-Speed Moving Balls. In Proceedings of the 2016 ACM on Interactive Surfaces and Spaces (ISS '16). ACM, New York, NY, USA, 33-37. (PDF)

    • Shio Miyafuji, Masato Sugasaki, and Hideki Koike. 2016. Ballumiere: Real-Time Tracking and Projection for High-Speed Moving Balls. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST '16 Adjunct). ACM, New York, NY, USA, 101-102. (PDF)

    • Zhengqing Li, Shio Miyafuji, Toshiki Sato, and Hideki Koike. 2016. OmniEyeball: Spherical Display Embedded With Omnidirectional Camera Using Dynamic Spherical Mapping. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST '16 Adjunct). ACM, New York, NY, USA, 193-194.(PDF) also presented at 1st Asian Workshop on User Interface (AUI2016), (Best Paper)

    • Ryohei Funakoshi, Vishnu Naresh Boddeti, Kris Kitani, and Hideki Koike. 2016. Activity-Aware Video Stabilization for BallCam. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST '16 Adjunct). ACM, New York, NY, USA, 197-198.(PDF)

    • Toshiki Sato and Hideki Koike. 2016. MlioLight: Multi-Layered Image Overlay using Multiple Flashlight Devices. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST '16 Adjunct). ACM, New York, NY, USA, 107-108. (PDF)

    • Hajime Hata, Hideki Koike, and Yoichi Sato: Visual Guidance with Unnoticed Blur Effect, International Working Conferences on Advanced Visual Interfaces (AVI2016), pp.28-35, Bari, 2016. (PDF).

    • Naoya Tochihara, Toshiki Sato, and Hideki Koike: A Remote Pointing Method with Dynamic C-D Ratio during a Pinching Gesture for Large Tabletop Systems, Extended Abstracts on Human Factors in Computing Systems (CHI EA’16), pp.553-559, 2016. (PDF).

    • Shio Miyafuji, Masato Sugasaki, Tohiki Sato, Hideki Koike: Qoom: A Touch-sensitive interactive spherical display and its environment using dynamic projection mapping, International Conferences and Exhibition on Virtual Technologies and Uses (Laval Virtual 2016), 2016. invited demo.

    • Ryohei Funakoshi, Yoji Okudera, and Hideki Koike: Synthesizing Pseudo Straight View from A Spinning Camera Ball, 7th Augmented Human International Conference (AH'16), Geneva, ACM, pp.30:1- 30:4, 2016 (PDF)

  • 2015:

    • Shio Miyafuji and Hideki Koike. Ballumiere: Real-time Tracking and Projection System for High-Speed Flying Balls, SIGGRAPH ASIA (SA'15), Emerging Technologies, ACM, Article No.2, pp.2:1-2:1, 2015. (PDF)

    • Hiroaki Yamaguchi and Hideki Koike. LumoSpheres: Real-Time Tracking of Flying Objects and Image Projection for a Volumetric Display, 6th Augmented Human International Conference (AH'15), Singapore, ACM, pp.93-96, 2015. (Best Short Paper) (PDF)

    • Takuya Nojima, Ngoc Phuong, Takahiro Kai, Toshiki Sato, and Hideki Koike. Augmented dodgeball: an approach to designing augmented sports. In Proceedings of the 6th Augmented Human International Conference(AH '15). ACM, pp.137-140, 2015. (PDF)

  • 2014:

    • Toshiki Sato, Jefferson Pardomuan, Yasushi Matoba, Hideki Koike, ClaytricSurface: An Interactive Deformable Display with Dynamic Stiffness Control, IEEE Computer Graphics and Applications, Vol.34, No.3, pp.59-67, May/June, 2014. (PDF)

    • Yasushi Matoba, Taro Tokui, Hideki Koike AquaFall Display, 16th Int'l Meeting and Conf. on Virtual Reality and Converging Technologies (Laval Virtual 2014), 2014.

    • Yuri Kimura, Yume Kurihara, Yuri Miyashita, Hiroko Uchiyama, Toshiki Sato, Yasushi Matoba, Hideki Koike and Takuya Nojima, StouchBall, 16th Int'l Meeting and Conf. on Virtual Reality and Converging Technologies (Laval Virtual 2014), 2014.

    • Kei Nitta, Toshiki Sato, Hideki Koike, and Takuya Nojima. PhotoelasticBall: a touch detectable ball using photoelasticity. In Proceedings of the 5th Augmented Human International Conference (AH '14). ACM, Article 16 , 4 pages. 2014 (PDF)

  • 2013:

    • Yuta Suzuki, Hideki Koike, MultiMosaic: Simultaneous Visualization of Multiple Images for Near and Far Viewers Using Image Mosaic and Saliency Map, ACM SIGGRAPH ASIA 2013 Technical Briefs, Article No.19, 2013. (PDF)

    • Jefferson Pardomuan, Toshiki Sato, Hideki Koike, LivingClay: particle actuation to control display volume and stiffness, Adjunct Proc. of the 26th annual ACM symp. on User Interface Software and Technology (UIST '13), pp.103-104, 2013. (PDF)

    • Hideki Koike, Yoichi Takahashi, Yasushi Matoba, AquaTop Display: Interactive Water Surface for Viewing and Manipulating Information in a Bathroom, ACM Int'l Conf. on Interactive Tabletops and Surfaces (ITS '13), pp.155-164, 2013. (PDF)

    • Yasushi Matoba, Yoichi Takahashi, Taro Tokui, Shin Phuong, Shingo Yamano, Hideki Koike, AquaTop Display: A True Immersive Water Display System, ACM SIGGRAPH 2013 Emerging Technologies, Anaheim, USA, 2013. (PDF)

    • Yasushi Matoba, Yoichi Takahashi, Taro Tokui, Shin Phuong, Hideki Koike, AquaTop Display, 15th Int'l Meeting and Conf. on Virtual Reality and Converging Technologies (Laval Virtual 2013), 2013, invited demo, (Grand Prix Award and Interface and Materials Award)

    • Yasushi Matoba, Yoshiharu Ooide, Shingo Yamano, Shumpei Yamakawa, Taro Tokui, Hideki Koike, ChatFish: Projection on the Surface of Fish,15th Int'l Meeting and Conf. on Virtual Reality and Converging Technologies (Laval Virtual 2013), 2013.

    • Kodai Horita, Hideki Sasaki, Hideki Koike, and Kris M.Kitani, Experiencing the Ball’s POV for Ballistic Sports, Proc. of the 4th Augmented Human Int'l Conf. (AH '13), ACM, pp.128-133, 2013. (PDF)

  • 2012:

    • Yoichi Takahashi, Yasushi Matoba, and Hideki Koike, Fluid Surface: Interactive water surface display for viewing information in a bathroom, Proc. of the 2012 ACM Int'l Conf. on Interactive Tabletops and Surfaces (ITS '12), pp.311-314, 2012. (PDF)

    • Kadri Rebane, Yasushi Matoba, Azusa Hakamatsuka, Toshiki Sato, Sachiko Kodama, Hideki Koike, Development of and experimentation on deformable three-dimensional figures by the use of polystyrene beads, a pressure sensor, and an air pump, Proc. of the 1st workshop on Smart Material Interfaces: A Material Step to the Future (SMI'12), Article No. 3, ACM, 2012. (PDF)

    • Shinichi Mukosaka, Kanae Teramoto, Hideki Koike, mzRepeat: Visual Analytics of Lipids using Mass Spectrometry, Proc. on 2012 IEEE Symp. on Biological Data Visualizatioin (BoiViz 2012), in conjunction with IEEE VIZ 2012, IEEE CS, pp.63-68, 2012.

    • Noriyuki Aihara, Toshiki Sato, Hideki Koike, Highly deformable interactive 3D surface display, Adjunct proc. of the 25th annual ACM Symp. on User Interface Software and Technology (UIST 2012), pp.91-92, 2012. (PDF)

    • Kris Kitani, Kodai Horita, Hideki Koike, BallCam!: dynamic view synthesis from spinning cameras, Adjunct proc. of the 25th annual ACM Symp. on User Interface Software and Technology (UIST 2012), pp.87-88, 2012. (PDF)

    • Yasushi Matoba, Toshiki Sato, Nobuhiro Takahashi, Hideki Koike, ClaytricSurface: An Interactive Surface with Dynamic Softness Control Capability, ACM SIGGRAPH Emerging Technologies, 2012. (PDF)

    • Taro Tokui, Yasushi Matoba, Ryo Sato, Toshiki Sato, Hideki Koike: Splash Display: Volumetric Projecting using Projectile Beads, ACM SIGGRAPH Emerging Technologies, 2012. (PDF)

    • Toshiki Sato, Nobuhiro Takahashi, Yasushi Matoba, Hideki Koike, Interactive Surface that have Dynamic Softness Control, Proc. on ACM Advanced Visual Interfaces (AVI 2012), 2012. (PDF)

    • Nobuhiro Takahashi, Yasushi Matoba, Toshiki Sato, Hideki Koike, SHIRI: Buttocks Humanoid that Represents Emotions with Visual and Tactual Transformation of the Muscles, Proc. of ACM Advanced Visual Interfaces (AVI 2012), 2012. (PDF)

    • Toshiki Sato, Yasushi Matoba, Hideki Koike: ClaytricSurface: An Interactive Surface that can Dynamically Change the Flexibility, Laval Virtual 2012, 2012. (Industrial Design and Simulation Award)

    • Yasushi Matoba, Toshiki Sato, Hideki Koike: SplashDisplay Laval Virtual 2012, 2012. (3D Games and Entertainment Award).

    • Tomohiro Ozawa, Kris M. Kitani, Hideki Koike, Human-centric panoramic imaging stitching, Proc. of the 3rd Augmented Human International Conference, 2012. (PDF)

  • 2011:

    • Yasushi Matoba, Toshiki Sato, Hideki Koike, Enhanced Interaction with Physical Toys, Proc. on ACM Interactive Tabletop and Surfaces (ITS 2011), pp.57-60, 2011. (PDF)

    • Toshiki Sato, Yasushi Matoba, Nobuhiro Takahashi, Hideki Koike, Interactive surface that can dynamically change the shape and touch sensation, Proc. on ACM Interactive Tabletop and Surfaces (ITS 2011), demo paper, 2011. (VIDEO)

    • Haruna Eto,Yasushi Matoba,Toshiki Sato, Kentaro Fukuchi, Hideki Koike, Biri-biri: pressure-sensitive touch interface with electrical stimulation, Proc. on ACM Interactive Tabletop and Surfaces (ITS 2011), demo paper, 2011. (VIDEO)

    • Yasushi Matoba, Haruna Eto, Toshiki Sato, Kentaro Fukuchi, Hideki Koike, Biri-biri: pressure-sensitive touch interface with electrical stimulation, Proc. of Laval Virtual VRIC 2011 (Digital Library), paper #100, 2011.

    • Toshiki SATO,Yasushi MATOBA, Hideki KOIKE, InteractiveTop: An Entertainment System that Enhances the Experience of Playing with Tops, Proc. of Laval Virtual VRIC 2011 (Digital Library), paper #93, 2011. (3D Games and Entertainment Award)

    • Tsubasa Yoshida, Kris M. Kitani, Hideki Koike, Serge Belongie, Kevin Shlei, EdgeSonic: image feature sonification for the visually impaired, Proc. of the 2nd Augmented Human International Conference (AH '11), ACM, pp.11:1-11:4, 2011.

  • 2010:

    • Yuexing Han, Hideki Koike, Bing Wang, Masanori Idesawa, Recognition of Objects in Various Situations from Two Dimensional Images, Proc. on Image Processing Theory, Tools, and Applications, pp.405-410, 2010.

    • Kris M. Kitani, Hideki Koike, ImprovGenerator: Online Grammatical Induction for On-the-Fly Improvisation Accompaniment, Proc. of the 2010 Conf. on New Interfaces for Musical Expression (NIME 2010), pp.469-472, 2010.

    • Kentaro Fukuchi*, Toshiki Sato°, Haruko Mamiya°, Hideki Koike, PAC-PAC: Pinching Gesture Recognition for Tabletop Entertainment System, Proc. of Advanced Visual Interfaces (AVI 2010), pp.267-274, 2010.

    • Akito Hyakutake, Koichiro Ozaki, Kris Makoto Kitani, Hideki Koike, 3-D Interaction with a Large Wall Display using Transparent Markers, Proc. of Advanced Visual Interfaces (AVI 2010), pp. 97-100, 2010.

    • Osamu Izuta, Toshiki Sato, Sachiko Kodama, Hideki Koike, Bouncing Star Project: Design and Development of Augmented Sports Application Using a Ball Including Electronic and Wireless Modules, Proc. on the first Augmented Human International Conference (AH 2010), pp. , 2010.

  • 2009:

    • Toshiki Sato, Haruko Mamiya, Hideki Koike, Kentaro Fukuchi, PhotoelasticTouch: Transparent Rubbery Tangible Interface using an LCD and Photoelasticity, Proc. on the 22nd Annual ACM Symposium on User Interface Software and Technology (UIST’09), pp.43-50, 2009.

    • Toshiki Sato, Haruko Mamiya, Taro Tokui, Hideki Koike, Kentaro Fukuchi, PhotoelasticTouch: Transparent Rubbery Interface using a LCD and Photoelasticity, SIGGRAPH’09: ACM SIGGRAPH 2009 Emerging Technologies, pp.1-1, 2009.

    • Hideki Koike, Wataru Nishikawa, Kentaro Fukuchi, Transparent 2-D Markers on an LCD Tabletop System, ACM Human Factors in Computing Systems (CHI 2009), pp.163-172, 2009.

  • 2008:

    • Toshiki Sato, Haruko Mamiya, Hideki Koike and Kentaro Fukuchi, ``An Augmented Tabletop Video Game With Pinching Gesture Recognition'', SIGGRAPH Asia 2008 Emerging Technologies (see also http://pac-pac.org/)

    • Toshiki Sato, Kentaro Fukuchi, Hideki Koike, Implementation and Evaluations of Vision-based Finger Flicking Gesture Recognition for Tabletops, IEEE Tabletops and Interactive Surfaces 2008 (TABLETOP 2008), 2008.

    • Yusuke Sugano, Yasuyuki Matsushita, Yoichi Sato, Hideki Koike, “An Incremental Learning Method for Unconstrained Gaze Estimation”, European Conference on Computer VIsion (ECCV2008), 2008.

    • Osamu Izuta, Jun Nakamura, Toshiki Sato, Sachiko Kodama, Hideki Koike, Kentaro Fukuchi, Kaoru Shibasaki, Haruko Mamiya, Digital sports using the "Bouncing Star" rubber ball comprising IR and full-color LEDs and an acceleration sensor, SIGGRAPH '08: ACM SIGGRAPH 2008 new tech demos , 2008.

    • Toshiki Sato, Kentaro Fukuchi and Hideki Koike, ``Digital Sports Using the ``Bouncing Star'' Rubber Ball Comprising IR and Full-color LEDs and an Acceleration Sensor'', Laval Virtual 2008 Exibition

  • 2007:

    • Hideki Koike, Shintaro Kajiwara, Kentaro Fukuchi, Yoichi Sato, Information Layout and Interaction on Virtual and Real Rotary Tables, The 2nd IEEE Tabletop Workshop (TABLETOP 2007), 2007.

    • Emiko Orimo, Hideki Koike, Toshiyuki Masui, Akikazu Takeuchi, Analysis and Evaluation of Recommendation System, Proc. of 12th International Conference on Human Computer Interaction (HCI International 2007), LNCS 4557, pp.144-152, 2007.

    • Shinichi Mukosaka, Hideki Koike, Integrated Visualization System for Security Monitoring in Large-scale Local Area Network, Proc. of Asia-Pacific Symposium on Visualization (APVIS2007), pp.41-44, 2007.

  • 2006:

    • Tetsuji TAKADA,Takehito ONUKI,Hideki KOIKE, Awase-E: Recognition-based Image Authentication Scheme Using Users' Personal Photographs, IEEE 3rd Intl. Conf. on Innovations in Information Technology (IIT2006), 2006.

    • Toshiki Sato, Kentaro Fukuchi, Hideki Koike, Camera-based Flicking Gesture Recognition and Game Applications, ACM User Interface Software and Technology (UIST 2006), demonstration paper, 2006.

    • Toshiki Sato, Kentaro Fukuchi, Hideki Koike, OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera, Proc. of Intl. Conf. on Entertainment Computing (ICEC 2006), LNCS 4161, pp.205-210, 2006.

    • Tetsuo Fukasawa, Kentaro Fukuchi, Hideki Koike, A Vision-based Non-contact Interactive Advertisement with a Display Wall, Proc. of Intl. Conf. on Entertainment Computing (ICEC 2006), LNCS 4161, pp.394-397, 2006.

    • Yusuke Hideshima, Hideki Koike, STARMINE: Visualization System for Cyber Attacks, Proc. of Asia-Pacific Symposium on Information Visualization (APVIS2006), pp 131-138, 2006.

  • 2005:

    • Hideki Koike, Kazuhiro Ohno, Visualizing Cyber Attacks using IP Matrix, Proc. of Workshop on Visualization for Computer Security (VizSEC 2005), IEEE Visualization 2005, IEEE CS,2005.

    • Shintaro Kajiwara, Hideki Koike, Information Layout and Interaction Techniques on an Augmented Round Table, IEEE Int’l Workshop on Human-Computer Interaction (HCI 2005), Tenth IEEE Int’l Conf. on Computer Vision (ICCV 2005),pp.141-149, 2005.

    • Hideki Koike, Masataka Toyoura, Masayuki Ebata, Kenji Oka, Yoichi Sato, Human interaction with a wall-sized display using a stereo camera, the 7th Int’l Conf. on Ubiquitous Computing (Ubicomp 2005), CD-ROM proceedings, P42, 2005.

    • Hideki Koike, Tetsuji Takada, Takehito Onuki, Awase-E: Photo-based user authentication system, the 7th Int’l Conf. on Ubiquitous Computing (Ubicomp 2005), CD-ROM proceedings, P43, 2005

    • Kenji Oka, Yoichi Sato, Yasuto Nakanishi, Hideki Koike, Head pose estimation system based on particle filtering with adaptive diffusion control, Proc. IAPR Conf. Machine vision applications (MVA 2005), pp.586-589, May 2005.

    • Kazuhiro Ohno, Hideki Koike, Kanba Koizumi, IP Matrix: An effective visualization framework for cyber threat monitoring, Proc. of 9th Int’l Conf. on Information Visualization (IV05), IEEE CS,pp.678-685,London, 2005.

    • Hideki Koike, Real-time hand/finger recognition and gesture recognition on augmented desk system (invited talk), Gesture Interaction Workshop, Sydney, 2005.

    • Hideki Koike, Vision-based Human computer interaction (invited talk), Int’l Conf. on the national communications commission (ICNCC), Taipei, 2005.

    • Hideki Koike, World-wide cyber attack monitoring project (invited talk), Int’l Conf. on the national communications commission (ICNCC), Taipei, 2005.

  • 2004:

    • Hideki Koike, Kazuhiro Ohno, SnortView: Visualization system of snort logs, workshop on visualization and data mining for computer security (VizSEC/DMSEC-04), 11th ACM Conf. on Computer and Communications Security (CCS 2005), ACM, pp.143-147, 2004.

    • Hideki Koike, Shinichiro Nagashima, Yasuto Nakanishi, Yoichi Sato, EnhancedTable: Supporting small meeting in ubiquitous and qugmented environment, Advances in Multimedia Information Processing (Proc. 5th Pacific Rim Conf. on Multimedia (PCM 2004)), Springer, pp.97-104, 2004.

    • Hideki Koike, Shinichiro Nagashima, Yasuto Nakanishi, Yoichi Sato, EnhancedTable: an augmented table system for Supporting face-to-face meeting in ubiquitous environment, Ubiquitous Computing Systems (Proc. on 2nd Int’l Symp. on Ubiquitous Computing Systems (UCS2004)), Springer, pp.117-130, 2004.

    • Yasuto Nakanishi, Yoko Ishii, Hideki Koike, Kenji Oka, Yoichi Sato, EnhancedMovie: Movie editing on an augmented desk as a large-sized display, ACM Symp. on user interface software and technology (UIST2004), ACM,2004.

    • Yoichi Sato, Kenji Oka, Yasuto Nakanishi, Hideki Koike, Vision-based tracking of user’s motion and its use for augmented desk interface, proc. IEEE Int’l conf. automatic face and gesture recognition (FG2004), IEEE CS, pp.805-809, May 2004.

  • 2003:

    • Yoko Ishii, Yasuto Nakanishi, Hideki Koike, Kenji Oka, Yoichi Sato, EnhancedMovie: Movie editing on an augmented desk, Int’l Conf. on Ubiquitous computing (UbiComp2003), 2003.

    • Tetsuji Takada, Hideki Koike, Awase-E: image-based authentication for mobile phone using user’s favorite images, fifth Int’l Symp. on Human computer interaction with mobile devices and services (MobileHCI2003), Springer, pp.347-351, 2003.

    • Yasuhisa Tokuda, Shinsuke Iwasaki, Yoichi Sato, Yasuto Nakanishi, Hideki Koike, Ubiquitous display for dynamically changing environments, ACM Conf. on human factors in computing systems (CHI2003), Extended Abstract,pp.976-977,2003.

  • 2002:

    • Tetsuji Takada, Hideki Koike, Mielog: a highly interactive visual log browser using information visualization and statistical analysis, proc. of LISA XVI sixteenth systems administration conference, USENIX, pp.133-144, 2002.

    • Yasuto Nakanishi, Kenji Oka, Masayuki Kuramochi, Shohei Matsukawa, Yoichi Sato, Hideki Koike, Narrative hand: applying a fast finger-gracking system for media art, Proc. of Int’l Symp. on electronic art (ISEA 2002), 2002.

    • Yasuto Nakanishi, Yoichi Sato, Hideki Koike, EnhancedDesk and EnhancedWall: augmented desk and wall interfaces with real-time tracking of user’s motion, Proc. of Ubicomp2002 workshop on collaborations with interactive walls and tables, pp.27-30, 2002.

    • Yasuto Nakanishi, Takashi Fujii, Kotaro Kitajima, Yoichi Sato, Hideki Koike, Vision-based face tracking system for large displays, the fourth international conference on Ubiquitous computing (Ubicomp 2002), 2002.

    • Kenji Oka, Yoichi Sato, Hideki Koike, Real-time tracking of multiple fingertips and gesture recognition for augmented desk interface system, IEEE Computer Graphics and its Applications, November/December, pp.64-71,2002.

    • Hideki Koike, An Application of Fractal to Lisp Printer, in T.Yuasa Eds, IPSJ Series Vol.5: Advanced Lisp Processing Technology, Gordon & Breach Science Publishers, pp.269-282, 2002.

    • Tetsuji Takada, Hideki Koike, Tudumi: information visualization system for monitoring and auditing computer logs, Proc. on information visualization (IV 2002), IEEE/CS, pp.570-576, 2002.

    • Kenji Oka, Imari Sato, Yasuto Nakanishi, Yoichi Sato, Hideki Koike, Interaction for Entertainment contents based on direct manipulation with bare hands, proc. 2002 IFIP Int’l workshop on entertainment computing (IWEC 2002), pp.391-398, May 2002.

    • X.Chen, H.Koike, Y.Nakanishi, K.Oka, Y.Sato, Two-handed drawing on augmented desk system, Proc. 2002 Int’l Conf. on advanced visual interfaces (AVI 2002), ACM, pp.219-222, May 2002.

    • H.Koike, X.Chen, Y.Nakanishi, K.Oka, Y.Sato, Two-handed Drawing on augmented desk, extended abstrace of 2002 ACM Conf. Human factors in computing systems (CHI2002), pp.760-761, April 2002.

  • 2001:

    • Takahiro Nishi, Yoichi Sato, Hideki Koike, SnapLink: interactive object registration and recognition for augmented desk interface, IFIP Conf. on human-computer interaction (INTERACT 2001), pp.240-246, 2001.

    • Kotaro Kitajima, Yoichi Sato, Hideki Koike, Vision-based face tracking system for window interface: prototype application and empirical studies, extended abstracts of ACM Conf. on human factors in computing systems (CHI 2001), ACM, pp.359-360, 2001.

    • Takahiro Nishi, Yoichi Sato, Hideki Koike, interactive object registration and recognition for augmented desk interface, extended abstracts of ACM Conf. on human factors in computing systems (CHI 2001), ACM, pp.359-360, 2001.

    • Hideki Koike, Yoichi Sato, Yoshinori Kobayashi, Integrating paper and digital information on EnhancedDesk: a method for real-time finger tracking on augmented desk system, ACM Trans. On Computer Human Interaction, Vol.8, Issue 4, pp.307-322, 2001.

    • Yoichi Sato, Makiko Saito, Hideki Koike: Real-time input of 3D pose and gestures of a user's hand and its application for HCI, In Proc of the 2001 IEEE Virtual Reality Conference (IEEE-VR2001), pp.79-86, 2001. (Honorable mention for the out standing paper award)

  • 2000:

    • Hideki Koike, Yoichi Sato, Yoshinori Kobayashi, Hiroaki Tobita, Motoki Kobayashi: Interactive Textbook and Interactive Venn Diagram : Natural and Intuitive Interface on Augmented Desk System, in Proc. of Human Factors in Computing Systems (CHI2000), ACM, pp.121-128, 2000.

    • Yoichi Sato, Yoshinori Kobayashi, Hideki Koike: Fast Tracking of Hands and Fingertips in Infrared Images for Augmented Desk Interface, in Proc. of IEEE Automatic Face and Gesture Recognition (FG'2000), IEEE, pp.462-467, 2000.

  • 1999:

    • Emiko Orimo, Hideki Koike: ZASH: A browsing system for multi-dimensional data, in Proc. of 1999 IEEE Symposium on Visual Languages (VL'99), pp.266-286, 1999. IEEE/CS, p.874-878, 1999.

    • Tetsuji Takada, Hideki Koike: NIGELOG: Protecting Logging Information by Hiding Multiple Backups in Directories, International Workshop on Electronic Commerce and Security in conjunction with DEXA99 In Proceeding of Tenth International Workshop on Database and Expert Systems Applications (DEXA99), IEEE/CS, p.874-878, 1999.

  • 1998:

    • J.Rekimoto, M.Oka, N.Matsushita, H.Koike: HoloWall: Interactive Digital Surfaces, In Proc. of Conf. on SIGGRAPH’98: conference abstracts and applications,pp.108, ACM, 1998.

    • Motoki Kobayashi, Hideki Koike: EnhancedDesk: Integrating Paper Documents and Digital Documents, Proc. of 1998 Asia Pacific Computer Human Interaction (APCHI'98), IEEE/CS, 1998.

    • Hideki Koike, Hui-Chu Chu: How does 3-D Visualization Work in Software Engineering: Empirical Study of a 3-D Version/Module Visualization System, Proc. of Int’l Conf. on Software Engineering (ICSE'98), IEEE/CS, pp.516-519, 1998.

  • 1997:

    • Hideki Koike, Tetsuji Takada, Toshiyuki Masui: VisuaLinda: A Framework for Visualizing Parallel Linda Programs, Proc. of 1997 IEEE Symp. on Visual Languages (VL'97), pp.176-182, 1997.

    • Hideki Koike, Hui-Chu Chu: VRCS: Integrating Version Control and Management uisng Interactive Three-Dimensional Graphics, Proc. of 1997 IEEE Symp. on Visual Languages (VL'97), pp.170-175, 1997.

    • Hideki Koike, Hui-Chu Chu: Integrating Version Control and Module Management using Three-Dimensional Visualization, Proc. of the 7th Int’l Conf. on Human-Computer Interaction (HCI International '97), San Francisco, pp.853-856, 1997.

  • 1995:

    • Hideki Koike, Manabu Aida: A Bottom-Up Approach for Visualizing Program Behavior, Proc. of the 1995 IEEE Symp. on Visual Languages (VL'95), pp.91-98, 1995.

    • Hideki Koike : Fractal Views: A Fractal-Based Method for Controlling Information Display, ACM Trans. on Information Systems, Vol.13, No.3, pp.305-323, 1995.

  • 1993:

    • Hideki Koike : An Application of Fractal Theory to Information Display, Fractals: An Interdisciplinary Journal on the Complex Geometry of Nature, Vol.1, No.3, pp.663-670, September, World Scientific, 1993.

    • Hideki Koike : The Role of Another Spatial Dimension in Software Visualization, ACM Trans. on Information Systems, Vol.11, No.3, pp.266-286, 1993.

    • Hideki Koike : An Application of Fractal Theory to Information Display, in Proc. On interdisciplinary workshop on Fractals in Nature, Budapest, 1993.

  • 1992

    • Hideki Koike: Three-Dimensional Software Visualization: A Framework and Its Applications, in T.L.Kunii eds, Visual Computing (Proc. of CG International'92), Springer Verlag, Tokyo, pp.151-170, 1992.

    • Hideki Koike: An Application of Three-Dimensional Visualization to Object-Oriented Programming, in T.Catarci, M.F.Costabile, S.Levialdi ed, Advanced Visual Interfaces, World Scientific, Singapore, pp.180-192, 1992.